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CS:GO Release Notes for 5/14/2019

DANGER ZONE

  • Unlocked Drone Pilot Tablet, Bonus Wave Money, Bonus Explore Money, and Armor+Helmet as starting item options.
  • Drone Pilot upgrade is now available for purchase in the Tablet Buy Menu.
  • Tasers will now always open the crate they are fired at; they no longer sometimes do partial crate damage.
  • Shields dropped from death have a slight delay before being automatically picked by nearby players.
  • Fixed some instances of safe models spawning in midair.
  • Fixed item outline colors on dropped grenades.
  • Map collision fixes and stuck spot removals, and a few visual bugs squashed too.

GAMEPLAY

  • Loss bonus money will now always step down to $2,900 after a team with a $3,400 max loss bonus streak wins a round.

UI

  • Introducing the “Looking to Play” feature: players can now advertise themselves as available for party invites, can be invited by other parties from the “Looking to Play” tab of their CS:GO friends list, and can accept party invites from the CS:GO main menu.
  • Introducing CS:GO Events: players can now see an HLTV-provided schedule of professional LAN events in the Watch tab. Favorite your preferred community tournaments and get notified about professional live matches on the CS:GO main menu.

MISC

  • Friends and other players can no longer join lobbies that already entered matchmaking queue.
  • Fixed exploits related to vote commands.

MAPS

  • Latest updates to community maps Ruby and Workout.

Ruby:

  • Minor bug fixes
  • Clean up
  • Added setdressing
  • Added boost in Alley
  • Added boost spot in mid for Ts
  • Overall gameplay tweaks
  • Trimmed excessive areas
  • Improved overall gameplay flow
  • Large changes to mid to improve flow
  • Rerouted alley from A main to mid
  • Removed ladder bug
  • Removed pixel walk

Workout:

  • Fixed boosting into the hole in Kids Zone
  • Deleted a rogue spawn point
  • Fixed some shadow issues in the court area
  • Brightened the shower area slightly

SDK

  • VBSP: Fixed a rare bug in displacement physics hull generation during map compilation that could result in large gaps near the edges of completely flat displacement surfaces.


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