The post which is titled The Future of Save the World Epic Games' Darren Sugg covers looks to cover some of the concerns users have notes from around the various sources. The post is quite well details and well covered so for those that need to know all the information then I would suggest you check the original article linked above but here are the highlights from myself and yes I do play this mode at least an hour a night
So one users commented on the UI/UX issues which is a hugely fair comment, there is a lot in Fortnite A LOT unless you sit down and literally weigh up all the options, pros and cons it can just be a bit of a guessing game as if the path you are taking benefits you at all in regards to that noise:
Accessing Inventory From Everywhere - One of your popular requests. And we built it. It’s going into the game as fast as we can get it in! Access your loot anytime, anywhere. Coming in December
Examples of your frustrations:
When you were given rewards you couldn't easily inspect them. You may not have known what happened to the cool weapon you just earned after a looting spree. This was bad on so many levels. We’re going to improve it.
Collecting Stuff - You want better ways to manage schematics, survivors and items, so do we. The first step is context-sensitive menus that allow you to save time when adding those to your collection book, levelling up cards, or evolutions. Going through a Rolodex of menus to “favourite your items” shouldn’t be a hassle. Coming in December
Quest Map - You should know where to go and what to do when you play. We want you to be able to easily examine your quests, figure out how to complete them and see what loot you’ll receive. The ability to select and examine future quests, so you can plan for them, is a specific example of how we see this playing out. Coming in January
Another complaint was the repetitive nature, this is something I have heard recently from friends (and family) that are Destiny die hards but complaining that once you get from the basics of the story it's very repetitive and much more of the same with each gameplay. Save the world does suffer from this a touch in the sense that it's locate something, build a base around it, defend it against a range of size and strength determined by the 'story line goal' you are looking to go for.
The response this is below
Like a “Mini-Boss”:
You will see these new baddies in different parts of the game and they will spice up gameplay with a variety of new behaviours. We want to add flavour to your basic encounters and shake up your moment-to-moment battles. This gets us one step closer to true boss creatures. Coming in December
And! That's about it in terms of stuff that currently concerns me as a player of the game but as noted earlier there is so much more covered which you can read via the original article linked above. Personally, I'm looking forward to the improvements to see which way they take it and hopefully it does make the game a little less 'same-old-same' and a little more exploring to find new ways to take on the husks and take down the storm
Do you play the Save the World game mode? How have you found it and what would you like to see improved? Have Epic Games addressed all your issues or did they miss something? All of which you can let us know in the comments